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Adepts can very easily kill large groups of enemies who have lost their defenses, and the game would be a cake-walk if Adepts could unleash their full fury at any time. These limitations can be annoying, but they’re necessary trade-offs.

For example, if you plan to fight enemies with shields, then make sure someone on your team has overload. Because you’re so dependent on those defenses being down, you’ll want to bring squad members that are capable of dealing with the defenses of opponents you expect to meet. You’ll need to plan your battles accordingly. You’ll need to rip through those either using Warp or your weapons before you’re able to unleash your full might. With the class breakdown, we hope you choose the right class you will be comfortable embarking on your journey.Another important piece of knowledge is the fact that most powers are not able to affect an opponent who has defenses, such as shielding, armor, or Biotic barriers, currently active. Vanguard is for players that love to get into the action. Their main weapon is a shotgun and combining the abilities of this class allows players to close the gap from long-range enemies. The vanguard class is the only character to mainly use biotic abilities.

Be careful using this class because sentinels have no combat training. This class is best used for players that love to work as a team, because this support class really brings the squad together by providing abilities other members are missing. The sentinel class is a hybrid of adept and engineer, they are a strong support character using abilities and skills of tech and biotics. The infiltrator class is weakest against close-combat, so its best to use them at long-range battles. Their main weapon of choice is a sniper rifle and pistol, with decent amount of armor. The infiltrator class is a blend of soldier and engineer. Long-range combat / Photo courtesy by Electronic Arts.
