

I decided to use perks to apply the overheating debuffs to weapons so that I didn't have to mess around with the weapons themselves and risk making it incompatible with non-vanilla weapons. Unfortunately I couldn't make AmmoTweaks work correctly, so I decided to create something from scratch and forget about the degradation system since it's a lot of effort and prone to bugs. Initially I wanted to use AmmoTweaks as a foundation for this mod so that I could make use of the weapon degradation system from that and make guns degrade at a faster pace when they are hotter like with JIP's mod but I wasn't able to do that. This is still in the early beta stages so don't expect it to be completely bug free, please report any issues you find. Full source code is available for anyone who may want to help smooth out the remaining issues or see how the magic is done. After a lot of experimentation I finally managed to create something that works considerably well. Only available from Nexus Mods.Īll ballistic and energy weapons heat up a small amount when fired and cool down at a constant rate, so if firing fast enough the gun will heat up and suffer negative effects. Inspired by JIP's Realistic Weapon Overheating for New Vegas. When automatic guns overheat they may also cook-off rounds and spontaneously misfire.

As guns increase in temperature they will lose accuracy, range, damage, and become more prone to jamming.

Sustained gun fire can cause a weapon to heat up and malfunction.

Increase your immersion levels with JD's weapon overheating system.
